Game participants may invoke an optional Challenge Rule once per game that allows a losing player to challenge a Nonsense Judge’s ruling. The winning player and challenging player each pick a new phrase to say in the accent for that round. All remaining players then cast their vote to determine a winner. If the challenging player wins the duel, they keep the Accent Card for that round, and their dignity.
Utter Nonsense contains 45 Accent Cards and 455 Phrase Cards which players combine and act out. You don’t have to be good at accents and the combinations don’t need to make sense—in fact, players are encouraged to improvise and make the phrases their own.
With each successive round, watch as your most composed, mild-mannered friends become improv masters.